I’m a sound designer with a passion for interactive systems and procedural audio. I’ve worked on major titles like Call of Duty: Modern Warfare III, Delta Force, Sunderfolk, and The Walking Dead: Saints & Sinners, contributing everything from cinematic SFX and dialogue editing to vehicle systems and implementation in Wwise and Unity. I've also released an official Phaseplant preset pack, the SFX Pro 9000, through Kilohearts, where I led a team of preset designers at Rebound Sound Company.
In 2025, my work earned multiple GANG Awards—including Sound Design of the Year—and a Golden Reel nomination from MPSE. Most recently, Sony selected my sound test as the best submission in a competitive evaluation for an upcoming AAA project.
I’ve been designing audio and programming synthesizers since 2009, and I graduated from Berklee College of Music in 2020 with a degree in Electronic Production and Design. While leading the Sound Design Network at Berklee, I found my direction in interactive audio and haven’t looked back.
Whether building reactive systems, sculpting raw sound, or editing dialogue for clarity and impact, I focus on making audio that deepens immersion and supports the player experience.